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Estimated Release Date for OpenCoop 1.x
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Elhoim



Joined: 25 Dec 2005
Posts: 12

PostPosted: Mon Jan 16, 2006 9:56 am    Post subject: Reply with quote

Excuse my ignorance: What is g_fov? What does it do?
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anon
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PostPosted: Sat Feb 25, 2006 10:59 am    Post subject: estimated release Reply with quote

Whats up with the release schedule, we are waiting those bugs are getting fixed...
or release a milestone version.
or a bugfix only release...
but please do something...
regards,
anon
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Nicemice
Site Admin / Team member


Joined: 07 Aug 2005
Posts: 427
Location: Germany

PostPosted: Sat Feb 25, 2006 1:11 pm    Post subject: Reply with quote

Relax, I just ported the Quake4 style entity synchronisation back to Doom3, which took some time, because of a bug in Id's code. The new code will improve the performance, since fewer data has to be sent. Those things are difficult to tackle, since you really have to understand how the networksynchronisation works.

The next thing on the TODO list is the new gamemode, which will take some time as well.

Those changes which have been made for the next OpenCoop version are mostly internal updates and will help improving the overall performance.
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Elhoim



Joined: 25 Dec 2005
Posts: 12

PostPosted: Sun Feb 26, 2006 12:54 pm    Post subject: Reply with quote

Quote:
The next thing on the TODO list is the new gamemode, which will take some time as well.


New gamemode?

EDIT: oh, with limited respaws...
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