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Nicemice Site Admin / Team member
Joined: 07 Aug 2005 Posts: 432 Location: Germany
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Posted: Fri Sep 09, 2005 2:48 pm Post subject: OpenCoop 1.0 - New Features and Bugfixes |
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- All maps are now ready for co-operative gameplay! Our fellow teammember Klonsemann did a great job and modified them all! The constraint for modifying the maps was, that they should be 'as close to singleplayer as possible'. With Klonsemann's map modifications we clearly archived this task. Now you are able to play from mars to hell and back in one game, making it a great co-op experience.
- Linux support: OpenCoop is playable under Linux now.
- Audio fixes: Air sounds and various other looping sounds are now disappearing correctly. The intro music is now playing on the client and the sentry weapons sounds are now playing on the client aswell.
- Hud fixes: The radio button is now displayed as long as the radio sound plays. The audio log button now disappears correctly when an audio log is finished. When picking up security cards they get displayed on the hud correctly. Also we improved the quality of the objective images. Most of them are displayed correctly on the client now.
- Ingame graphics: The outside areas at the monorail level aren't black anymore. ( thanks Brian ) We fixed the bug where serveral outside areas on the client weren't visible to the client. The security cameras are working now in multiplayer aswell. ( There is only one camera display per PVS supported ) Debris of exploding barrels is displayed on the client aswell. All healthstations are now working correctly.
- Fixed physics: We fixed a bug with the physics not being properly synced, which caused the monorail and it's driver apear laggy. Now the monorail is running as smooth as in singleplayer. Also there was a bug which caused rotating items which were binded to a master not beiing able to respawn properly. Security cameras are now falling to the floor correctly. This was a bug which occured in singleplayer as well.
- General enhancements: The console command 'noclip' is now working in multiplayer. The fov may be changed in multiplayer if cheats are enabled. We modified g_skill 4 and 5 ( uberHard and pureEvil ) to make it a bit harder when more players are on the server. For g_skill 5 team damage is always enabled. The soulcube is not available by default in uberHard and pureEvil anymore. In nightmare the soulcube returns health correctly now. We disabled the console variables 'g_dragEntity' and 'g_editEntityMode' for multiplayer. The demonic influence affects all players now. Previously only one player was affected. Also we added the new console variable 'g_dropGibs' which allows disabling gibs as well as barrel debris. This makes internet gaming smoother. The coop teleporter now allows teleporting more than two players without telefragging.
- OC Beta 4.0 features included!: Are you new to OpenCoop ? Check the features of our previous versions: OpenCoop Beta 4.0
Last edited by Nicemice on Tue Mar 28, 2006 11:05 am; edited 4 times in total |
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Khickman
Joined: 16 Aug 2005 Posts: 18
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Posted: Sat Sep 10, 2005 2:21 pm Post subject: |
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I would like to compliment the fact that you guys added an installer to this aswell. You picked NSIS too, they are awesome!
This should help the newcompers and less computer savvy get tthe thing up and working, especially since you provided shortcuts. Great work there. _________________ Optimists think that we live in the best possible world while pessimists fear that this is true. |
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DarKRealm Guest
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Posted: Sun Sep 18, 2005 4:34 pm Post subject: Great!! |
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im realy glad to hear this.. i will download it right now!!!!
thanks for the great work! |
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CyrexTerranova Guest
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Posted: Sun Sep 18, 2005 10:20 pm Post subject: |
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I've been playing this for a few days with my girlfriend and a few other people. I have to say that this is the best mod i've ever used for a game to-date. Doom 3 with friends? Talk about awesome.
Fantastic job guys.
a few notes tho, Telefragging happens sometimes if the players are too close to eachother when an action sequnce ends. And the service lift that you get to control (with the arrows and stuff) Doesn't like more than one person on it at the moment. It worked for a while (With 2 people on it) then it got stuck several times then finally stopped working altogether. And the monorail, you need to make it so it can't be activated unless everyone is in it because otherwise everything goes to hell.
None of those are "complaints" because those are the ONLY problems i've found so far (I'm currently at the "Monorail" bit so i'll update if needed.)
Anyway, well done all of you. You made it possible for me to help my girlfriend through doom without having to sit beside her and tell her what to do. We look forward to playing some more tonight.
Thank you. |
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Guest
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Posted: Mon Sep 19, 2005 5:42 am Post subject: |
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Hi CyrexTerranova,
everytime nice to here from people how like our mod !
I would like to aks u post your found bugs in the "Found a bug" thread.
-> Here
Its easyer for us to hav them all in there.
thx for report . |
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klonsemann Team member
Joined: 09 Aug 2005 Posts: 679 Location: Germany
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Posted: Mon Sep 19, 2005 9:20 am Post subject: |
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Sry, forgot to login . _________________ PS: Not the stupid editor makes the bad maps, but bad mappers do !
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PulstaR Guest
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Posted: Mon Sep 26, 2005 4:50 pm Post subject: OpenCoop problem!!! |
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Hi folks..! Thx for the great job with the OpenCoop, now my friends and I know what to do at LAN-parties and all that stuff just got a problem, do I have to update to v1.3 of Doom 3 to be able to play it?? Coz everytime I open the Coop Mod, it gives me a failure message like "failure in doom3\opencoop\game03.pk4\game86x.dll" .......... can u help me???? |
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Nicemice Site Admin / Team member
Joined: 07 Aug 2005 Posts: 432 Location: Germany
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Posted: Mon Sep 26, 2005 5:38 pm Post subject: |
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| Like stated in the F.A.Q on our main page you have to update to 1.3 to play OpenCoop. |
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ZeRo Guest
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Posted: Mon Sep 26, 2005 11:15 pm Post subject: |
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| you guys freaking rule! this is the best ever.. the best ever.. the best ever.. your our alexander.. your the best ever.. outstanding job and cant wait for more progress & features =) |
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Mi2age
Joined: 16 Aug 2005 Posts: 4
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Posted: Wed Sep 28, 2005 1:36 am Post subject: |
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umm......can anyone tell me what "gibs" are?......
thnx.. |
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Ultraq
Joined: 23 Aug 2005 Posts: 93 Location: New Zealand
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Posted: Wed Sep 28, 2005 6:10 am Post subject: |
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| Mi2age wrote: | umm......can anyone tell me what "gibs" are?......
thnx.. |
The guts and bodyparts that fly around when enemies are blasted to pieces. _________________ Lightnin Ultraq's Final MooCow
Bits and Pieces by Emanuel Rabina - Home of Campaign Ultraq |
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klonsemann Team member
Joined: 09 Aug 2005 Posts: 679 Location: Germany
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Posted: Wed Sep 28, 2005 9:23 am Post subject: |
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the funny stuff that fly around when rocket hits head
spash, Zqiiiesh, rockzzzz, kaboom
When this options is enabled, the gibs position is syned over network.
This takes a lot of traffic. When disabled, u can only see gibs caused by your own kills. Kills of networkteammates will then drop no gibs.
Over internet u should disable gibs. _________________ PS: Not the stupid editor makes the bad maps, but bad mappers do !
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Nicemice Site Admin / Team member
Joined: 07 Aug 2005 Posts: 432 Location: Germany
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Posted: Wed Sep 28, 2005 11:12 am Post subject: |
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| If disabled you don"t see any gibs. |
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spartinkiller Guest
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Posted: Sat Oct 08, 2005 2:35 am Post subject: wow cool mod!!! |
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| wow this is the best mod ive ever seen with no glitches to my knowledge great full campain as stayted love playing with other people and like how playing with a group makes it more strategy than horror u guys really pulled through love the mod. |
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Guest
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Posted: Sun Nov 13, 2005 1:46 pm Post subject: |
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| Hell yer. I bought Doom3 and Quake 4 at the same time. Doom scares my panties off while quake is good 4 action. Awesome mod man, now we need a quake 4 coop mod lol. well great job guyz. Btw in the Carbonizer room or whatever theres a dead marine and when u walk past his dead body looks at u and says"Help me..." That shit freaked me out. Then my little bro shotguned him in the head lol. Coop = Ownage |
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